Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(308 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Other acceleration2
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines3
Cantrips & burst draw6
Recursion2
Spot removal4
Board wipes1
Stax & hate1
Protection4
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands4
Taplands14
Basic lands1
Plains+10
Combat Damage Synergy: token swarm strategy, 3 extra combats, 4 haste enablers, 1 evasion enabler, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces3
Win conditions2
Combat threats7
Drain effects1
Token generators10
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats93Mana base83Consistency61
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.