Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(497 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana5
Mana rocks4
Land ramp1
Treasure generators2
Draw engines6
Cantrips & burst draw12
Recursion3
Value engines3
Control Strategy Bonus (13.6 interaction cards)+28ⓘ
Counterspells4
Spot removal8
Artifact/enchantment removal1
Board wipes1
Protection1
Fetchlands7
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands5
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Commander Synergy (2 groups)+23ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces5
Synergy pieces2
Drain effects5
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base90Threats88Consistency85
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn17 cards
17 damage dealers. Burn opponents down with direct damage.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm12 cards
12 storm synergies. Chain spells for exponential value.