Commander
2.7±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(155 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks9
Mana dorks2
Land ramp5
Draw engines3
Cantrips & burst draw4
Recursion2
Value engines3
Other1
Spot removal9
Board wipes4
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands2
Premium utility lands1
Utility lands3
Taplands2
Synergy pieces5
Win conditions3
Combat threats2
Drain effects10
Token generators1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base75Speed69Interaction47
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain8 cards
8 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain6 cards
6 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.