Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(390 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp2
Other acceleration2
Tutors1
Draw engines3
Cantrips & burst draw4
Wheels1
Recursion2
Counterspells7
Spot removal5
Graveyard hate3
Board wipes1
Stax & hate5
Protection3
Other1
Mono-Color Powerhouse Lands (4)+12ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands3
Utility lands6
Taplands1
Basic lands1
Island+25
1 Combo(s) Detected (Consistency: 47%)+18ⓘ
Combat Damage Synergy: 1 token doubler, 2 damage multipliers+12ⓘ
Combo pieces2
Synergy pieces2
Combat threats4
Token generators2
Clone effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction91Threats82Mana base70
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Mill20 cards
20 mill effects. Empty opponent libraries or fuel your graveyard.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron7 cards
7 equipment/auras. Stack these on your commander for one-shot commander damage kills.