Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp4
Other acceleration1
Treasure generators4
Tutors2
Draw engines14
+2 more
Cantrips & burst draw6
Value engines2
Counterspells4
Spot removal10
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands8
Premium utility lands3
Utility lands9
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.4ⓘ
Combo pieces3
Synergy pieces1
Win conditions2
Combat threats5
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Threats90Consistency89Mana base88
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro37 cards
37 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Rogue Tribal12 cards
12 rogue creatures detected. Tribal synergies can create powerful board states.
Unblockable / Evasion12 cards
12 evasion cards. Creatures that can't be blocked deal guaranteed damage.