Commander
No commander provided6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(462 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Land ramp6
Other acceleration4
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal4
Board wipes3
Stax & hate1
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands8
Utility lands1
Taplands7
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces3
Synergy pieces1
Win conditions3
Combat threats3
Token generators2
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
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Power level 6.6 → Bracket 4
Mana base96Threats88Speed82
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.