Aggro Deck

Commander
No commander provided
4.6±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(311 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Heavy Curve (25% CMC 5+)+-10
Fast mana1
Mana rocks1
Other acceleration1
Treasure generators1
Low Land Count (32/35)+-8
Premium utility lands1
Utility lands1
Taplands1
Basic lands2
Tempo Control (lockout lethality)+16.4
Combat Damage Synergy: token package, aristocrats engine+11
2 extra turn effects+10
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 → Bracket 3
Interaction92Threats77Consistency72

0.1 above Bracket 2 ceiling (4.5)

1.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Aggro24 cards

24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Go-Wide / Weenies19 cards

19 low-cost creatures. Swarm the board and pump for lethal attacks.

Ninja Tribal18 cards

18 ninja creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.