Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(340 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Tutors1
Draw engines4
Cantrips & burst draw4
Recursion4
Value engines1
Spot removal4
Graveyard hate1
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+10ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token swarm strategy, 7 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+15ⓘ
Synergy pieces21
Win conditions1
Combat threats6
Sacrifice outlets3
Drain effects2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats97Consistency75Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy24 cards
24 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.