Commander
No commander provided5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(412 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana6
Land ramp2
Other acceleration3
Low Land Count (28/31)+-8ⓘ
Draw engines7
Cantrips & burst draw4
Value engines2
Spot removal8
Land destruction2
Board wipes1
Stax & hate6
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (28/31)+-8ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Plains+19
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Win conditions3
Combat threats10
Token generators7
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Interaction94Threats87Speed83
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal40 cards
40 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies25 cards
25 low-cost creatures. Swarm the board and pump for lethal attacks.
Soldier Tribal21 cards
21 soldier creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.