Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(231 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks5
Land ramp10
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion2
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (20 sources)+10ⓘ
Utility lands3
Taplands1
Basic lands1
Forest+33
Combat Damage Synergy: token swarm strategy, 3 token doublers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Token generators8
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Speed83Mana base70Threats66
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.