Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(252 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks1
Other acceleration6
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines1
Spot removal4
Graveyard hate1
Board wipes2
Edict effects2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (3)+13ⓘ
Utility lands5
Taplands1
Basic lands1
Swamp+30
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces9
Win conditions1
Drain effects1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base70Threats63Speed51
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats8 cards
8 sacrifice/death synergies. Drains opponents while generating value from deaths.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.