Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp3
Treasure generators1
Tutors2
Draw engines5
Cantrips & burst draw6
Recursion8
Value engines3
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate1
Protection1
Fetchlands4
Premium utility lands3
Utility lands15
Taplands6
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces9
Win conditions2
Combat threats3
Sacrifice outlets2
Drain effects1
Reanimation5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats87Mana base86Consistency64
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.