Commander
7.7±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(524 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (73% CMC 0-2)+15ⓘ
Fast mana8
Mana rocks6
Mana dorks1
Other acceleration2
Treasure generators1
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Tutors11
Draw engines1
Cantrips & burst draw1
Recursion1
Value engines4
Counterspells12
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (17 sources)+7ⓘ
Dual & shock lands4
Premium utility lands4
Utility lands8
Taplands2
4 Combo(s) Detected (Consistency: 84%)+36ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces3
Combat threats1
Sacrifice outlets2
Reanimation1
Clone effects1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Interaction90Threats89Speed87
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.