Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(253 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (57% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks11
Treasure generators2
Tutors1
Draw engines1
Cantrips & burst draw1
Wheels1
Value engines2
Spot removal14
Graveyard hate1
Board wipes4
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands3
Taplands8
Tempo Control (lockout lethality)+11ⓘ
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combat threats4
Drain effects1
Token generators3
Reanimation4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Interaction83Mana base76Speed57
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana34 cards
34 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal14 cards
14 dragon creatures detected. Tribal synergies can create powerful board states.
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.