Zombois

Commander
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence446 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Other acceleration3
Commander Draw Engine+15
Commander Synergy+12
Draw engines7
Cantrips & burst draw4
Recursion10
Value engines3
Counterspells1
Spot removal7
Graveyard hate2
Edict effects2
Protection1
Two-Color Powerhouse Lands+16
Fetchlands1
Dual & shock lands2
Premium utility lands3
Utility lands15
Taplands3
Basic lands2
Other1
Combat Damage Synergy+25
Commander Synergy+16
Synergy pieces22
Win conditions2
Combat threats9
Sacrifice outlets1
Drain effects1
Reanimation1
Alternate win strategies1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3+Game Changers 1 Bracket 3

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers 1
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Tokens (Commander)24 cards

This deck generates and leverages a wide board of creature tokens.

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Zombie Tribal27 cards

27 zombie creatures detected. Tribal synergies can create powerful board states.

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Aggro11 cards

11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.