Krenko, Mob Boss

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Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence425 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration2
Tutors4
Draw engines5
Cantrips & burst draw1
Recursion2
Value engines4
Artifact/enchantment removal1
Spot removal6
Board wipes1
Protection6
Mono-Color Mana Base (no fixing needed)+33
Utility lands2
Taplands1
Basic lands1
10 Combo(s) Detected (Consistency: 92%)+67
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 3 haste enablers, 2 evasion enablers, aristocrats engine+25
Commander Synergy+17
Combo pieces10
Synergy pieces10
Win conditions6
Combat threats4
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal26 cards

26 goblin creatures detected. Tribal synergies can create powerful board states.

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Burn15 cards

15 damage dealers. Burn opponents down with direct damage.

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Aristocrats13 cards

13 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos10 total

  • 3-card combos · 10
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