Commander
3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence213 pts
Estimated win turn
T7best
T9typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks3
Mana dorks5
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw6
Scry & Surveil1
Recursion1
Value engines10
Counterspells3
Spot removal7
Board wipes1
Stax & hate1
Protection2
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands2
Basic lands3
Combat Damage Synergy+25ⓘ
2 Combo Families+21ⓘ
Combo pieces2
Synergy pieces3
Win conditions4
Combat threats13
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.6 (Bracket 2)+2-card combo 2→ Bracket 3
Markers
Learn more →✓
2-card combo 2
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Infect28 cards
28 infect/poison cards. Win with 10 poison counters instead of 40 damage.
,,,,
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
-1/-1 Counters14 cards
14 -1/-1 counter cards. Weaken and wither opponent creatures.
,,,,