Yidris, Maelstrom Wielder

Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence406 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10
Fast mana1
1+10
Mana rocks4
2+6
2+5
3+4
3+3
Mana dorks1
G+6
Land ramp9
1G+6
1G+5
1G+5
1G+5
GU+2
2G+5
2G+5
2G+3
GUR+2
Other acceleration2
GUR+6
2UBR+1
Commander Synergy (1 groups)+1
Tutors2
+8
+5
Draw engines1
GUR+5
Cantrips & burst draw8
U+1
GU+3
2U+6
4U+3
4GG+6
6UU+8
7U+7
+5
Wheels1
+8
Recursion1
4RR+5
Value engines20
2R+5
1GU+5
3R+12
2RG+5
2GU+5
3GU+5
4R+5
3UB+2
2BGU+2
2UBR+1
4UR+5
5R+5
+8 more
Spot removal5
2G+6
2R+5
3BR+5
4G+5
3UB+3
Board wipes2
4R+6
8R+5
Stax & hate1
1RG+5
Protection3
2+6
2+4
3+2
Mana Acceleration (17 sources)+5
Fetchlands3
+7
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands5
+2
+2
+2
+2
+2
Basic lands4
+6
+5
+5
+4
Other1
3+2
Combat Damage Synergy: 3 haste enablers+6
Synergy pieces5
4U+7
4UU+6
4RR+3
5GUR+3
8GG+5
Combat threats1
U+1
Token generators1
1UR+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7 → Bracket 3
Consistency96Mana base84Speed69

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes3 total

Cascade19 cards

19 cascade/discover effects. Cast spells for free off the top.

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Chaos17 cards

17 chaos effects. Embrace randomness with coin flips and dice rolls.

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Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.