Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(238 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Mana dorks1
Land ramp2
Other acceleration2
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion4
Value engines1
Spot removal7
Board wipes2
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Premium utility lands3
Taplands6
Combat Damage Synergy: token package, 1 evasion enabler, 2 damage multipliers+17ⓘ
Synergy pieces10
Combat threats4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base80Threats67Speed64
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron29 cards
29 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.