The Wise Mothman

Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+5
2+2
Mana dorks3
G+6
G+5
2G+3
Land ramp6
1G+6
1G+6
1G+5
2G+5
2G+5
2G+1
Commander Synergy+1
Tutors2
2U+5
2BB+3
Draw engines5
U+9
2GU+5
3G+5
3U+3
4U+5
Cantrips & burst draw4
1U+2
2+1
2G+2
UUU+2
Recursion3
1B+2
1GU+2
1BGU+2
Value engines21
G+5
U+2
U+2
1U+3
2+3
BG+2
2+1
2G+3
2G+2
2U+2
2G+2
2U+2
2G+1
2G+1
1UU+1
2BG+2
1BGU+2
2UU+2
3UB+2
3UU+2
3BGU+4
Counterspells3
UU+8
UB+8
GU+3
Spot removal4
BG+6
2+1
1GU+4
+5
Stax & hate4
2+5
2G+1
1UU+1
3U+3
Protection2
1G+7
2+4
Mana Acceleration+2
Fetchlands3
+5
+5
+5
Dual & shock lands7
+5
+5
+5
+4
+4
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+4
+3
+3
3 Combo Families+29
Combat Damage Synergy+21
Commander Synergy+12
Combo pieces5
B+5
1U+3
2
2U
3UU+2
Synergy pieces7
1+5
2+7
2U+4
2G+1
1BGU+2
3BB+5
3BGU+2
Win conditions1
3U+2
Combat threats2
1GG+2
2G+1
Token generators1
4BB+4

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+2-card combo 3 Bracket 3

0.7 above Bracket 2 ceiling (5)

1.3 below Bracket 4 threshold (7)

2-card combo 3
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes5 total

Mill18 cards

18 mill effects. Empty opponent libraries or fuel the graveyard.

,,,,
+1/+1 Counters12 cards

12 counter synergies. Grow creatures over time for massive threats.

,,,,
Legends Matter10 cards

10 legendary synergies. Legends in the deck grow stronger together.

,,,,

Combos3 total

  • +
  • +
  • +