Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence370 pts
Estimated win turn
T5best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks3
Land ramp6
Commander Synergy+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion3
Value engines21
Counterspells3
Spot removal4
+5
Stax & hate4
Protection2
Mana Acceleration+2ⓘ
Fetchlands3
+5
+5
+5
Dual & shock lands7
+5
+5
+5
+4
+4
+4
+4
Premium utility lands4
+5
+5
+4
+4
Utility lands7
+3
+2
+2
+2
+2
+2
+2
Taplands3
+2
+2
+2
Basic lands3
+4
+3
+3
3 Combo Families+29ⓘ
Combat Damage Synergy+21ⓘ
Commander Synergy+12ⓘ
Combo pieces5
Synergy pieces7
Win conditions1
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.7+2-card combo 3→ Bracket 3
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
Markers
Learn more →✓
2-card combo 3
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes5 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel the graveyard.
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+1/+1 Counters12 cards
12 counter synergies. Grow creatures over time for massive threats.
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Legends Matter10 cards
10 legendary synergies. Legends in the deck grow stronger together.
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