Commander
5.4±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence374 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)−10ⓘ
Fast mana7
Mana rocks14
Other acceleration3
Treasure generators4
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw13
Wheels1
Recursion2
+2
Value engines5
Counterspells2
Spot removal5
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (24 sources)+12ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+6
+5
Premium utility lands2
+5
+4
Utility lands6
+3
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+12
+10
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces4
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators1
Damage multipliers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Speed91Consistency83Mana base80
0.4 above Bracket 2 ceiling (5)
1.6 below Bracket 4 threshold (7)
Game Changers are present, but the power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.