Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence184 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp5
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines9
Other1
Counterspells1
Spot removal14
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands1
+4
Premium utility lands2
+6
+5
Utility lands5
+2
+2
+2
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+15
+11
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces11
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Interaction80Mana base75Threats69
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.