Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks9
Mana dorks1
Land ramp7
Other acceleration3
Treasure generators2
Draw engines4
Cantrips & burst draw3
Recursion2
Value engines4
Counterspells1
Spot removal13
Board wipes2
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands14
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions2
Combat threats6
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Speed89Mana base89Interaction85
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dragon Tribal22 cards
22 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.