Commander
3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(177 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tight Curve (70% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines4
Cantrips & burst draw10
Value engines7
Counterspells8
Spot removal4
Board wipes1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+8
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+9
+9
Tempo Control (lockout lethality)+7.7ⓘ
Combat Damage Synergy: token package+2ⓘ
Synergy pieces2
Win conditions5
Combat threats2
Token generators1
Clone effects1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base77Consistency58Interaction57
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)3 cards
This deck generates and leverages a wide board of creature tokens.
,,
+1/+1 Counters17 cards
17 counter synergies. Grow your creatures over time for massive threats.
,,,,
Counter Control12 cards
12 counterspells. Control the stack and protect your win conditions.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.