Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Land ramp6
Other acceleration1
Treasure generators4
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal9
Board wipes3
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+26ⓘ
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Premium utility lands1
Utility lands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions7
Combat threats6
Sacrifice outlets1
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base75Threats64Speed62
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana23 cards
23 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.