É PRA LUTAR CARA B2

3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(239 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15
Tutors1
Cantrips & burst draw2
Recursion1
Value engines1
Two-Color Mana Base (no fixing needed)+26
Mana Acceleration (15 sources)+5
Fetchlands1
Premium utility lands1
Utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 haste enablers, 6 evasion enablers, aristocrats engine, 1 damage multiplier+25
Synergy pieces1
Sacrifice outlets1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.7 → Bracket 2
Mana base75Threats64Speed62

0.7 above Bracket 1 ceiling (3)

0.8 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.