Bounce Deck

Commander
No commander provided
2.2±0.5
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Medium confidence(107 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8
Fast mana4
1+10
B+6
B+1
+7
Mana rocks2
2+6
5+4
Land ramp1
1+1
Other acceleration5
2+5
3+1
3B+6
4B+6
4BB+3
Low Land Count (14/30)+-40
Tutors6
B+8
1+5
1+1
1B+2
2/B2/B2/B+3
+3
Draw engines4
4+5
3B+3
3B+1
5+4
Cantrips & burst draw6
B+2
1B+2
BB+2
XBB+1
2B+2
2BB+1
Recursion12
B+5
B+2
B+2
B+2
B+2
B+2
1+1
B+1
B+1
1B+2
1B+2
1BB+1
Value engines5
1+1
2+3
3+4
3+2
4+4
Spot removal5
1+2
B+1
1B+5
BB+1
2B+6
Board wipes2
2B+8
3B+7
Stax & hate1
4+1
Mana Acceleration (12 sources)+2
Low Land Count (14/30)+-40
Dual & shock lands1
+4
Utility lands13
1+1
2+1
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
+1 more
Taplands1
+2
Combat Damage Synergy: aristocrats engine+8
Synergy pieces3
B+1
XBB+7
1BB+1
Win conditions1
XBB+5
Combat threats5
B+4
1+3
2+1
3+1
4BB+3
Sacrifice outlets1
2BB+1
Drain effects4
2B+2
2B+1
3B+3
3BB+1
Reanimation1
2B+5
Clone effects1
2+3
Damage multipliers1
B+1
Other1
4+3

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.2 → Bracket 1
Speed64Threats54Consistency42

1.2 above Bracket 0 ceiling (1)

0.8 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Bounce12 cards

12 bounce effects. Return permanents to hand for tempo advantage.

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Lifegain10 cards

10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Graveyard (Commander)14 cards

This deck uses the graveyard as a primary resource.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.