Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence342 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana4
+7
Mana rocks1
Other acceleration3
Commander Draw Engine (Ayara, First of Locthwain provides card draw)+10ⓘ
Tutors3
Draw engines4
Cantrips & burst draw5
Recursion7
Value engines1
Spot removal6
Graveyard hate1
Board wipes5
Stax & hate1
Edict effects1
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mono-Color Powerhouse Lands (3)+13ⓘ
Dual & shock lands1
+4
Utility lands4
+2
+2
+2
+2
Basic lands1
+29
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces14
Win conditions2
Combat threats1
Drain effects3
Token generators11
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats97Consistency73Mana base70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)21 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.
,,,,
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.