Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(324 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration3
Commander Draw Engine (Jin Sakai, Ghost of Tsushima provides card draw)+21ⓘ
Low Land Count (15/30)+-38ⓘ
Tutors2
Draw engines8
Cantrips & burst draw2
Recursion3
Counterspells2
Spot removal10
Board wipes1
Stax & hate4
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (15/30)+-38ⓘ
Dual & shock lands5
Premium utility lands1
Combat Damage Synergy: 1 extra combat, 3 damage multipliers+18ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces9
Win conditions2
Combat threats3
Token generators1
Reanimation2
Clone effects2
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats89Interaction83Consistency77
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron19 cards
19 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.