Commander
9.5±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence(750 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Commander Synergy (2 groups)+26.5ⓘ
Tight Curve (76% CMC 0-2)+15ⓘ
Fast mana17
Other acceleration1
Treasure generators2
Tutors12
Draw engines6
Cantrips & burst draw5
Wheels1
Scry & Surveil1
Recursion2
Value engines1
Counterspells2
Spot removal3
Graveyard hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands4
Utility lands5
6 Combo Families (6 lines, Consistency: 100%)+50ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+14ⓘ
Combo pieces10
Synergy pieces9
Combat threats8
Sacrifice outlets6
Drain effects2
Other1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 9.5 → Bracket 5
Threats98Speed97Consistency96
1.0 above Bracket 4 ceiling (8.5)
Game Changers are present, but your power level already places this deck in Bracket 5.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Combo (Commander)16 cards
This deck is built around assembling infinite combos or combo finishes.
Go-Wide / Weenies21 cards
21 low-cost creatures. Swarm the board and pump for lethal attacks.
Vampire Tribal19 cards
19 vampire creatures detected. Tribal synergies can create powerful board states.