Hearthhull, the Worldseed

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Commander
10.0±0.3
cEDH
Peak efficiency across every axis. Wins are compact, fast, and well-protected.
High confidence1079 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana10
Mana rocks2
Mana dorks4
Land ramp14
Other acceleration2
Treasure generators1
Tutors10
Draw engines5
Cantrips & burst draw2
Recursion6
Value engines5
Counterspells1
Spot removal3
Graveyard hate1
Land destruction2
Board wipes1
Stax & hate1
Protection4
Mana Acceleration+15
Fetchlands7
Dual & shock lands7
Premium utility lands1
Utility lands8
Taplands3
Basic lands3
37 Combo(s) Detected (Consistency: 92%)+196
Combat Damage Synergy: token swarm strategy, 2 haste enablers, aristocrats engine+25
Combo pieces23
Synergy pieces4
Win conditions1
Token generators2

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5

1.0 above Bracket 4 ceiling (9)

This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
Game changers 12
Minimum Bracket 4
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies12 cards

12 low-cost creatures. Swarm the board and pump for lethal attacks.

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Legends Matter10 cards

10 legendary synergies. Your legends grow stronger together.

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Aristocrats8 cards

8 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos37 total

  • 2-card combos · 8
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  • 3-card combo · 1
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  • 4-card combos · 26
  • +++