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HomeExplore decksCommanders
WUB

Oloro br4

viaMoxfieldMoxfield·48 views·1h ago

Power level

7.4±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence497 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks6
Land ramp1
Other acceleration3
Commander Draw Engine+15ⓘ
Tutors1
Draw engines6
Cantrips & burst draw1
Value engines12
Synergy support2
Control Strategy+30ⓘ
Counterspells2
Artifact/enchantment removal1
Spot removal5
Board wipes3
Stax & hate3
Protection2
Mana Acceleration+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands2
Utility lands6
Taplands3
Basic lands3
Other1
5 Combo Families+33ⓘ
Commander Synergy+19ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces7
Synergy pieces2
Win conditions7
Combat threats5
Drain effects4
Token generators2
Reanimation1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.4 → Bracket 4

0.4 above Bracket 3 ceiling (7)

1.6 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →
✓
Game Changers 1
Minimum Bracket 3
✓
2-card combo 5
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none

Themes7 total

LifegainCore (39 cards)

39 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
+1/+1 CountersCore (13 cards)

13 counter synergies. Grow creatures over time for massive threats.

,,,,
Go-Wide / WeeniesCore (13 cards)

13 low-cost creatures. Swarm the board and pump for lethal attacks.

,,,,

Combos5 total

  • 2-card combos · 5
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • ++
    1 setup prereq
  • ++
    1 setup prereq

History9 snapshots

Grade

Power7.4→7.4—
BracketB4→B4

Card Changes

Added (1)

Removed (1)

Grade

Power7.5→7.4-0.1
BracketB4→B4

Vectors

Velocity
59→59
—
Consistency
83→83
—
Interaction
69→69
—
Efficiency
73→70
-3
Lethality
97→97
—

Card Changes

Removed (1)

Grade

Power7.7→7.5-0.2
BracketB4→B4

Vectors

Velocity
66→59
-7
Consistency
85→83
-2
Interaction
65→69
+4
Efficiency
73→73
—
Lethality
97→97
—

Card Changes

Added (2)

Removed (2)

Grade

Power7.7→7.7—
BracketB4→B4

Card Changes

Removed (1)

Grade

Power7.2→7.7+0.5
BracketB4→B4

Vectors

Velocity
66→66
—
Consistency
83→85
+2
Interaction
65→65
—
Efficiency
72→73
+1
Lethality
98→97
-1

Card Changes

Added (2)

Removed (3)

Grade

Power7.2→7.2—
BracketB4→B4

Vectors

Velocity
66→66
—
Consistency
83→83
—
Interaction
69→65
-4
Efficiency
67→72
+5
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.2→7.2—
BracketB4→B4

Vectors

Velocity
59→66
+7
Consistency
83→83
—
Interaction
69→69
—
Efficiency
71→67
-4
Lethality
98→98
—

Card Changes

Added (1)

Removed (1)

Grade

Power7.2→7.2—
BracketB4→B4

Vectors

Velocity
59→59
—
Consistency
83→83
—
Interaction
65→69
+4
Efficiency
72→71
-1
Lethality
98→98
—

Card Changes

Added (1)

Grade

Power7.2→7.2—
BracketB4→B4

Vectors

Velocity
52→59
+7
Consistency
85→83
-2
Interaction
67→65
-2
Efficiency
71→72
+1
Lethality
98→98
—

Card Changes

Added (2)

Removed (2)