Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(345 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks6
Land ramp1
Treasure generators5
Commander Draw Engine (Kamiz, Obscura Oculus provides card draw)+10ⓘ
Draw engines8
Cantrips & burst draw4
Wheels1
Recursion4
Counterspells2
Spot removal8
Board wipes3
Stax & hate1
Protection1
Fetchlands3
Premium utility lands3
Utility lands7
Taplands8
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Synergy pieces5
Win conditions1
Combat threats4
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency89Mana base82Interaction61
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion14 cards
14 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.