Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(202 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana5
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators3
Tutors2
Draw engines2
Cantrips & burst draw8
Wheels2
Value engines4
Spot removal5
Artifact/enchantment removal1
Board wipes4
Stax & hate5
Protection4
Mono-Color Mana Base (no fixing needed)+25ⓘ
Mana Acceleration (12 sources)+2ⓘ
Utility lands3
Taplands3
Basic lands1
Mountain+31
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+24ⓘ
1 Combo(s) Detected (Consistency: 68%)+21ⓘ
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats1
Drain effects6
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Threats82Mana base70Speed55
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.