The Red Terror Mono Red

3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(202 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mono-Color Mana Base (no fixing needed)+25
Mana Acceleration (12 sources)+2
Basic lands1
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+24
1 Combo(s) Detected (Consistency: 68%)+21
Combo pieces1
Combat threats1
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+Game Changers Bracket 3
Threats82Mana base70Speed55
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

Human Tribal8 cards

8 human creatures detected. Tribal synergies can create powerful board states.

Token Strategy7 cards

7 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos1 total