Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(449 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks4
Land ramp5
Other acceleration1
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion2
Counterspells2
Spot removal10
Graveyard hate1
Board wipes1
Protection4
Mana Acceleration (15 sources)+5ⓘ
Fetchlands5
Dual & shock lands11
Premium utility lands8
Utility lands6
Taplands2
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions3
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Interaction86Speed73
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Elemental Tribal18 cards
18 elemental creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.