Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence232 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks6
Treasure generators2
Draw engines3
Cantrips & burst draw6
Recursion7
Value engines6
Other4
Spot removal6
Board wipes1
Protection8
Fetchlands2
+5
+5
Dual & shock lands4
+6
+4
+4
+4
Premium utility lands4
+6
+6
+6
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands11
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+1
+3
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces13
Combat threats10
Drain effects12
Token generators10
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats96Mana base87Consistency49
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats (Commander)23 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain29 cards
29 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.