Commander
No commander provided3.7±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(220 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks2
Other acceleration2
Treasure generators1
Tutors1
Draw engines2
Recursion1
Value engines2
Spot removal3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo(s) Detected (Consistency: 39%)+17ⓘ
Combo pieces2
Win conditions7
Combat threats3
Sacrifice outlets5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats95Mana base45Speed38
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal35 cards
35 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy18 cards
18 token producers. Go-wide strategies can overwhelm opponents with numbers.