Commander
3.1±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(183 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Tutors8
Draw engines3
Cantrips & burst draw9
Recursion2
Value engines3
Spot removal8
Board wipes1
Protection2
Mana Acceleration (23 sources)+13ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands12
Taplands10
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Synergy pieces2
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base83Consistency75Interaction43
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.