Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(404 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks7
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion2
Value engines1
Counterspells7
Spot removal10
Graveyard hate1
Board wipes7
Stax & hate3
Edict effects2
Two-Color Powerhouse Lands (4)+17ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands10
Taplands4
Tempo Control (lockout lethality)+19.2ⓘ
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Synergy pieces4
Combat threats2
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Interaction95Mana base91Speed59
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax10 cards
10 stax pieces. Tax and restrict opponents' resources while breaking parity.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.