Commander
3.0±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(174 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp5
Other1
Tutors1
Draw engines3
Cantrips & burst draw13
Recursion1
Value engines5
Spot removal16
Board wipes3
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands3
Tempo Control (lockout lethality)+10.4ⓘ
Synergy pieces4
Win conditions5
Combat threats12
Sacrifice outlets1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Interaction72Threats59
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.