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Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence667 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana rocks1
Other acceleration2
Treasure generators2
Commander Draw Engine+15ⓘ
Commander Synergy+12ⓘ
Tutors3
Draw engines9
Cantrips & burst draw2
Recursion6
Value engines3
Counterspells1
Spot removal3
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+13ⓘ
Two-Color Powerhouse Lands (1)+6ⓘ
Premium utility lands2
Utility lands10
Taplands5
Basic lands2
21 Combo(s) Detected (Consistency: 85%)+115ⓘ
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy+18ⓘ
Combo pieces13
Synergy pieces15
Win conditions2
Combat threats7
Sacrifice outlets3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.0 → Bracket 4
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
Markers
Learn more →✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Zombie Tribal34 cards
34 zombie creatures detected. Tribal synergies can create powerful board states.
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Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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