Commander
5.5±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,+1 more
High confidence(359 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Fast mana1
Mana rocks6
Land ramp3
Other acceleration1
Other1
Tutors5
Cantrips & burst draw3
Wheels3
Recursion1
Value engines3
Other2
Spot removal4
Board wipes3
Protection5
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
+5
+5
Premium utility lands1
+4
Taplands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands3
+8
+6
+5
3 Combo Families (9 lines, Consistency: 86%)+32ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces11
Synergy pieces13
Combat threats1
Sacrifice outlets4
Drain effects1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Mana base62Speed60
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Tribal (Commander)14 cards
This deck is built around creature type synergies.
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