hail Phyrexia

2.4±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(125 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana Acceleration (12 sources)+2
Premium utility lands1
Utility lands1
Basic lands1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.4 → Bracket 1
Threats65Speed56Interaction46

1.4 above Bracket 0 ceiling (1)

0.6 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Infect35 cards

35 infect/poison cards. Win with 10 poison counters instead of 40 damage.

Aggro20 cards

20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Proliferate18 cards

18 proliferate effects. Multiply all your counters at once.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.