Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(217 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Treasure generators1
Commander Draw Engine (Lyzolda, the Blood Witch provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw1
Wheels1
Recursion2
Value engines1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate3
Two-Color Mana Base (no fixing needed)+12ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands4
Combat Damage Synergy: token swarm strategy, 4 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces7
Win conditions3
Combat threats1
Drain effects1
Token generators1
Reanimation1
Group slug1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Threats80Mana base75Interaction59
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.