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7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence489 pts
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration2
Commander Draw Engine+15ⓘ
Commander Synergy+6ⓘ
Tutors5
Draw engines7
Cantrips & burst draw5
Value engines7
Counterspells5
Spot removal7
Board wipes1
Protection4
Two-Color Powerhouse Lands (5)+16ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands15
Taplands6
Basic lands2
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
Tempo Control+8ⓘ
Commander Synergy+6ⓘ
Extra Turn Package+5ⓘ
Combo pieces6
Win conditions1
Combat threats5
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.2 → Bracket 4
0.2 above Bracket 3 ceiling (7)
1.8 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Merfolk Tribal32 cards
32 merfolk creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
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