Commander
7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(489 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks2
Land ramp2
Other acceleration2
Commander Draw Engine (Hakbal of the Surging Soul provides card draw)+15ⓘ
Commander Synergy (1 groups)+6ⓘ
Draw engines7
Cantrips & burst draw5
Value engines7
Counterspells5
Spot removal7
Board wipes1
Protection4
Two-Color Powerhouse Lands (5)+16ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands15
Taplands6
4 Combo(s) Detected (Consistency: 100%)+40ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 4 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+8ⓘ
Commander Synergy (1 groups)+6ⓘ
1 extra turn effect+5ⓘ
Combo pieces6
Win conditions1
Combat threats5
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Threats94Mana base90Consistency85
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Merfolk Tribal32 cards
32 merfolk creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.