Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana dorks2
Land ramp3
Other acceleration8
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Tutors6
Draw engines6
Cantrips & burst draw2
Recursion2
Spot removal3
Artifact/enchantment removal1
Board wipes2
Stax & hate5
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands1
Utility lands11
Taplands3
Combat Damage Synergy: token swarm strategy, 3 evasion enablers+24ⓘ
Synergy pieces9
Combat threats5
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Game Changers→ Bracket 4
Mana base88Consistency85Speed81
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.