Commander
4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks8
Tutors1
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines9
Counterspells5
Spot removal1
Board wipes1
Stax & hate1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands1
Dual & shock lands1
Utility lands13
Taplands6
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces12
Win conditions4
Combat threats8
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Threats85Speed82Consistency73
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter32 cards
32 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.