Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(334 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw5
Recursion4
Value engines1
Spot removal7
Board wipes5
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands9
Premium utility lands3
Utility lands5
Taplands6
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 4 evasion enablers, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 38%)+17ⓘ
Combo pieces2
Synergy pieces12
Combat threats2
Drain effects1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats92Mana base88Interaction66
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.