Commander
5.2±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp2
Other acceleration5
Draw engines8
Cantrips & burst draw4
Recursion5
Value engines4
Spot removal5
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (14 sources)+4ⓘ
Utility lands5
Basic lands1
Plains+29
Combat Damage Synergy: token package, 3 evasion enablers, 2 damage multipliers+20ⓘ
Synergy pieces17
Win conditions1
Reanimation1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency85Threats83Speed72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Voltron20 cards
20 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.