Commander
3.5±0.5
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Medium confidence222 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration2
Tutors3
Draw engines1
Cantrips & burst draw3
Recursion3
+1
Value engines5
Synergy support2
Counterspells1
Artifact/enchantment removal3
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Edict effects1
Protection9
Mono-Color Mana Base (no fixing needed)+3ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
+4
Utility lands10
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands1
+20
Combat Damage Synergy+25ⓘ
Synergy pieces9
Win conditions3
Combat threats11
Token generators1
Enablers1
Other3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.5 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.2→3.5-0.7
BracketB3→B3
Vectors
Velocity
22→23
+1
Consistency
28→41
+13
Interaction
71→81
+10
Efficiency
70→58
-12
Lethality
87→91
+4
Card Changes
Added (1)
+4