Sweatstorm

6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(440 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Draw Engine (Ral, Monsoon Mage provides card draw)+18
Low Land Count (28/31)+-8
Wheels1
Value engines2
Two-Color Mana Base (no fixing needed)+32
Mana Acceleration (11 sources)+1
Low Land Count (28/31)+-8
Dual & shock lands1
Premium utility lands1
Utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 85%)+27
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Consistency91Speed88Mana base75

1.9 above Bracket 2 ceiling (4.5)

0.1 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Cantrips15 cards

15 cantrips. Cheap spells that replace themselves for velocity.

Storm12 cards

12 storm synergies. Chain spells for exponential value.

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Combos2 total